The Processes of Creating a Cinematic Language

When I thought about creating a cinematic language, I started with thinking of cinematic variables working within the confines of “brackets” or “a screen”. Little did I know what I was investing myself, and teaching myself how to do, was the addition (for shot-to-shot, [name montage type], editing) and multiplication of sequences (or themes) in a mathematical matrix/”cinematic matrix”. What I’m discovering is that in the process of writing a cinematic language, I am borrowing elements from symbolic logic, algebra, and I’m sure a few other elements as I go along this path and course of action. I’m in the process of coming up with algebraic “terms” for techniques or “forms” and logical terminology for the distribution of “content”. I believe I’m on the right course, and I hope to proceed.

 

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